Start by removing the 3 Treat cards and placing them in a separate pile next to the play area. They won’t be part of the main deck during the round.
Shuffle the remaining 33 cards (14 unique) and place them in a pile in the center — this is the game deck.
Each player draws 1 card to their starting hand.
All players begin with 1 life.
Each round continues as long as there are cards to draw from the deck.
When the deck runs out, the round ends (unless someone has already won).
Randomly choose a starting player. On your turn:
1) Draw 1 card from the deck.
2) Play 1 card from your hand
(then place it in your discard pile).
3) Pass the turn clockwise.
If you have 0 cards in hand, you must play the card you draw immediately.
If a player reaches 0 life, they are eliminated from the round.
Life can be lost through certain card effects, typically from red attack cards.
Only cards with a red background are considered attacks.
There are 3 ways to win a round:
1) Eliminate all opponents.
2) Correctly guess who holds the Dog Food using Empty Bowl
(If that player has “Protection” in hand, you don’t win.)
3)Have the most points in your hand + discard pile when the deck runs out.
The first player to win 3 rounds becomes the PixelPug Champion.
"The Pug", "Treat" and "Go Fisch" increase your hand size by 1.
There is no maximum hand size.
You may have 0 cards — in that case, play the drawn card right away.
If a player has more than one card when "Poop Time" is played against them, they must discard their entire hand and draw one new card.
"Doghouse" protects only against red attack cards, not other effects. It doesn’t block drawing from The Pug or being given a Treat.
If a card says target player, you may choose yourself.
If it says opponent, you must choose another player.
If there are no valid targets, the card is played but has no effect.
If you lose your starting life while holding Protection, discard it — it gives you 1 extra life and keeps you in the game.
Talking, bluffing, lying, or telling the truth about your cards is allowed and encouraged.
You may even fake your move before playing Rock–Paper–Scissors.
If a Rock–Paper–Scissors match ends in a tie, nothing happens.
No life is lost.